China is the leading gaming market in the world with revenues of 32.5 billion in 2018

The eSports sector is constantly growing. Games like Pokémon Go and Fortnite, which has reached 125 million players in less than a year, have global success. Emerging markets are the protagonists, such as Asia, which has a dominant position in various sectors, particularly in the Massivey Multiplayer Online (MMO) games. The Chinese market – reports Asset Class – is the leading gaming market in the world, with approximately 32.5 billion in revenues in 2017 and commits 15% of the total leisure time of the population. The revenues of the gaming sector have grown steadily in recent years and it is expected that in 2020 the revenues from mobile gaming apps will reach 74.6 billion dollars, double that of 2015. For that date 40% of revenues from the gaming market will come from the game on smartphones. In Asia alone, free-toplay MMO games generated revenues of around $ 11.2 billion, compared to $ 1.4 billion of pay-to-play games. ESports can now be considered a real sporting event. ESports are very popular on platforms like YouTube, Twitch and, in China, Douyu. The finals of the 2017 League of Legends tournament, hosted in the Beijing National Stadium, were seen by 57.6 million people worldwide. In 2018, around 700 million people consumed gaming video content. Furthermore, eSports could also be part of the 2024 Paris Olympics with a demonstration event.


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